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Old Jan 09, 2006, 11:49 AM // 11:49   #21
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This happend with my and my friends once


Me and my sister were monks

Friends were a warrior and ranger


My warrior friend was a sword warrior, and didint have any knockdown skills

Myranger friend was a trapper, but that guy we played would get out of traps quick
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Old Jan 09, 2006, 12:46 PM // 12:46   #22
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Quote:
Originally Posted by chippxero
I assuming all 3 warriors were w/mo? sure self heals are nice, but i'm betting more than one was running mending, all classes have resonable self heal, i'd drop the /mo and replace it with a class with good slowdown and a different self heal.
Grrr again this anti "mending whammo" flaming. I rarely use mending on myself in CA. But mending has its uses when you can't know if you will have a monk on your side (like in CA). Yes it is the worst healing enchantment, but it's tactical advantages overcome easily its horrible mana cost/heal power ratio. Mending will heal you whatever you do, if you miss because you are blinded/face an evasion stance, if your opponent run from you, if you are blackouted, knockdowned, spiteful spirited, mana drained, or whatever, and will not be constantly interrupted (as healing signet is regularly due to his long casting time). When you cannot be sure you will fall with a monk, mending is a decent choice, provided you combine it with vigourous spirit and/or healing seed or another powerful heal spell with its healing power non dependant on divine favor. And yes again, in GVG / 8V8 battle, where you WILL have a monk on your side, bringing it is stupid.
But I won't (again) fall in this debate, I've said enough on the subject.

I prefer Healing signet due to his no mana cost and great healing power, but it's counterpart is huge, when you take, say, a lvl 16 Lightning Orb while using it (-40 AL), you are dead.
The warrel I falled with was a conjure frost/Icy dragon sword warrior.
The other one was a whammo using mending, yes. He used it wisely though, I succored the monk and him, so he could mend also the monk.
As our monk was, as you guessed it, the primary target, having constantly + 4 health regen and +5 mana regen allowed him to survive and concentrate more on others than on himself.
So we had an imbalanced team (3 W, 1 M), but we took the best of what we could, I think.
We won some battles then we fell upon this runner. We were more patient than him, tough, so he finished to abandon its running and we eventually won.
So sad I had no more time to continue this interesting configuration as I had to eat.
Anyway, I won't blame runners for running. It's not a "loyal" way of fighting but eh, you could say that healing monks who heal are as stupid as runners (fall against three healing monks and you will have, again, an endless fight, them unable to damage you, you unable to damage them,.. it's kind of frustrating).
And "good" PVP runners are generally drawing the opponent "aggro", a good runner insults his opponents, brag in front of his team, so every one in the other team want to catch him and kill him but they can't as he was only a bait, so the other members of its team can easily wipe the ennemy.
And a good runner in GvG is essential too.

So no, running in PvP in my mind is NOT a suspendable offense, just a way of fighting which is not "frontal".
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Old Jan 09, 2006, 12:51 PM // 12:51   #23
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Defender, that just sounds like a bad team build, IMO. The traps should have been put down on your monk characters, and the Warrior should have brought Hamstring, just Hamstring if not Wild Blow as well, just for good measure. Swords don't kd, they snare.
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Old Jan 09, 2006, 01:03 PM // 13:03   #24
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If there is a runner, Anet should have some sort of a wanring to notify this runner that if he doesnt stop, he/she will be kicked form that game. But firstly Anet needs to find a way of identifying the runners, which would invole a player using exact same skills, no damage taken over time and conctant movement.
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Old Jan 09, 2006, 01:15 PM // 13:15   #25
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Quote:
Originally Posted by glountz
Grrr again this anti "mending whammo" flaming.
Sorry i didn't mean that as a mending bash, i normally defend mending as personally i love it, in this case though there are pently of other classes that can give decent heals but also can deal with more situations.

I was only assuming because your team had troubles with the runner no one on your team had even thought that there would be a runner,

They are becoming more common these days and although you can't prepare for every situation, preventing anyone from getting out of your range of attack is a good idea.
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Old Jan 09, 2006, 01:47 PM // 13:47   #26
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In 1 match, I was the last one left alive on team, and noones rez sig was used up - and the nearest hard target ally was alittle ways over.

So I hit Escape to give some distance between me and their team so i can sig without being killed.

The second I hit Escape..Everyone went to the all chat and said "OMG a noob runner" and left...even my team..

So any skill that increases speed in the arenas are now off limits lol.
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Old Jan 09, 2006, 03:23 PM // 15:23   #27
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If runners are such a nuisance in 4x4 arenas, why not just leave instead of wasting time running after them or trying to kill them, chances are you never will. Problem solved, just leave the game.
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Old Jan 09, 2006, 03:34 PM // 15:34   #28
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Quote:
Originally Posted by Ecomancer
If runners are such a nuisance in 4x4 arenas, why not just leave instead of wasting time running after them or trying to kill them, chances are you never will. Problem solved, just leave the game.
Because.... it's letting them win!
They can win many matches using this technique if they are patients. The problem is that using this technique is very boring and anti-fair play, not only for your team, but for the runner's team also.
It wastes time of both.
Generally I leave when I have no time, but when I face a runner and have plenty of time, I waste the time of the ennemy runner by clicking him then leave my character do the job and just do something else, like read, watch TV etc...
The runner cannot move without constantly clicking on the map, whereas the hunter has only to click one time on the runner then do something else.

Note also that there are not so much players doing CA at the same time, so if you let him win, you will have odds to encounter him again on the next battle.
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Old Jan 09, 2006, 03:44 PM // 15:44   #29
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Quote:
Originally Posted by glountz
Because.... it's letting them win!
They can win many matches using this technique if they are patients. The problem is that using this technique is very boring and anti-fair play, not only for your team, but for the runner's team also.
It wastes time of both.
Generally I leave when I have no time, but when I face a runner and have plenty of time, I waste the time of the ennemy runner by clicking him then leave my character do the job and just do something else, like read, watch TV etc...
The runner cannot move without constantly clicking on the map, whereas the hunter has only to click one time on the runner then do something else.

Note also that there are not so much players doing CA at the same time, so if you let him win, you will have odds to encounter him again on the next battle.
The point being, if you come across a runner and you know you can't kill him or that he can't kill you, is there any reason for you to be wasting your time?Just move on, do something else if there are not enough people in competition arenas. Go back later when there are more people and there is a lesser chance of encountering a running group. Seems to me winning is of issue here more than anything else.
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Old Jan 09, 2006, 03:54 PM // 15:54   #30
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if u have all 4 guys on yur team left against one runner i usualy just block places he can go. the collision data so take care of the rest. it usualy works on the arena by Henge of Denravi but we just block the guy in. it usualy works but sometimes it doesnt if we cant move our guys to the side fast enough. all and all its annoying as heck. i never bring running moves to an arena unless im a trapper and i use it to evade attacks (i.e. escape, dodge) this is also partialy y i gave up on pvp in arenas. in Tombs people dont run as much or if they do they dont get far as its 8v8 so its alot more cluttered.
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Old Jan 09, 2006, 04:33 PM // 16:33   #31
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Quote:
Originally Posted by VGJustice
*I'm using Wild Blow on Griefer!*
*I'm using Hamstring on Griefer!*

I don't see what the problem is.
LOL

You haven't faced a good runner. Equipped with hamstring, enfeeble (to cover cripple), Wild Blow (to break stances) Spinal Shivers (skill countering) and even a cover hex for the spinal I chased a guy for over an hour; they can celar conditions nearly instanlly, using holy veil they can slough off a hex fatser than you can cover it (though I piled hexes on a few times) and so on. He was probably bored in the end when I caught him, and it was great to watch my spinal shivers counter everything as he tried to limp away, but it is seriously hard to stop a runner with multiple speed boosts, evasions, condition and hex removal and heals.

Anyone who says "bring a snare" hasn't faced these guys - you need multiple snares, cover coditions and such. Heck, I went into a match and faced 4 (FOUR) runners in TA! All they did was run, and heal one another, and remove the snares and such. I was playing a snaring-anti melee mesmer, which is a good thing, and we won it, but probably only because I could arcane echo crippling anguish and throw imagined burdens out, and our ranger had traps AND crippling shot. It's absurd that a winning streak can be killed off by idiots who build only to run - and that only if you happen to have a team build based around movement control do you have any chance to win against these guys - they can't possibly win.

What we need is a system silimar to the GvG, where after X minutes things change - maybe no speed boosts work, maybe a constant degen as well, who knows. Something that limits how long you have to deal with these jerks. Running to get away, or even to win is legit - my mesmer movement control build can keep 3 guys permanently slowed (well, if things go well), and put a ton of degen on them, and can handily kill warriors while fleeing - that's legit, and a strategy that can win even in a 2:1 or 3:1 situation. Running for the sake of prolonging a game, with no chance of victory? Griefing.
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Old Jan 09, 2006, 05:33 PM // 17:33   #32
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Running in PVP should not be a suspendable offense and is not griefing.

Complaining about running in PVP definitely should be a suspendable offense and is griefing.
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Old Jan 10, 2006, 12:03 AM // 00:03   #33
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I Had this problem last night with a runner in the comp arena. We had nailed the rest of his team and all he wanted to do was run around with his speed boosts and dryders defence etc. I know we were mainly warriors and whenever we caught him he just through up his defences until he could use stormchaser and whatever else he was packing. I haven't played much PVP and this was the first time i'd come across someone like this and he thought he was so funny just running away all the time taunting us. Eventually we stopped chasing him and i went downstairs and did the washing up while the others chatted to him. Anyway about 10 mins later after doing the washing up and making a coffee i went back up and he was still at it. 2 of my team had left by then and eventually after 25 mins he must have had enough and left.

I am not whinging about this but i honestly can't see how they can enjoy playing this way, its not as if they achieve anything.
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Old Jan 12, 2006, 06:14 AM // 06:14   #34
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Quote:
Originally Posted by jimmy_logic
Ah this age old debate... if you don't pack a snare then you deserve all you get. Its a game of skill so in the end you didn't have enough skill to beat the other player. If you think "griefers" should be banned, then I will start a petition to ban "non res sig bringers" from playing in CA. They call in random for a reason, you then must cater for that randomness.

Regards
Hehe me likes.

At the base of this is the fact that someone doesn't want to give up a skill to bring a snare, even though they have pointed out that runners are a problem.

Sounds like how the Government thinks huh?


Bwahahahahaha.
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Old Jan 12, 2006, 06:40 AM // 06:40   #35
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this annoys me to no end, as a ranger i can outlive most people & have no need for a monk.

i was in pvp & eventually won after 105 minutes & lots of people telling me i was a runner.......check my skill bar

contacted ANET....there answer is simple, use better skills....dont hate somebody because they BEAT you

you probably wonder...why 100+ minutes?.....answer is simple, im not going to let a group with 3 monks & 1 ele get the best of me, i know i dont have to quit if im still alive, so i dont....it pisses people of....but mainly because they cant kill me......i personally think thats a good quality

by the end the rest of enemy team had left except for a RUNNING Mo/R........but yeah hate the rangers...L O L

please note the LACK of DP......

http://www.attitude-gaming.com/notarunner.jpg

Last edited by Savio; Jan 12, 2006 at 08:02 PM // 20:02.. Reason: large pic changed to link
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Old Jan 12, 2006, 04:52 PM // 16:52   #36
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Quote:
Originally Posted by lord pun|shment
this annoys me to no end, as a ranger i can outlive most people & have no need for a monk.

i was in pvp & eventually won after 105 minutes & lots of people telling me i was a runner.......check my skill bar

contacted ANET....there answer is simple, use better skills....dont hate somebody because they BEAT you

you probably wonder...why 100+ minutes?.....answer is simple, im not going to let a group with 3 monks & 1 ele get the best of me, i know i dont have to quit if im still alive, so i dont....it pisses people of....but mainly because they cant kill me......i personally think thats a good quality

by the end the rest of enemy team had left except for a RUNNING Mo/R........but yeah hate the rangers...L O L

please note the LACK of DP......

http://www.attitude-gaming.com/notarunner.jpg
Wow, the other team must have been extremely bad......

In CA it is best if you can bring....a snare, some degen...that is the nature of the beast there....

And for all those that whine about having to bring a snare...watch the World Championship GvG battles....why is every other ranger bringing Crippling Shot?

Guess they should have just complained to ANET that it was unfair that they had to bring one....

Last edited by Savio; Jan 12, 2006 at 08:01 PM // 20:01.. Reason: reference to deleted post, quoting a large pic
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Old Jan 12, 2006, 05:56 PM // 17:56   #37
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Quote:
Originally Posted by Bluenose

I am not whinging about this but i honestly can't see how they can enjoy playing this way, its not as if they achieve anything.
Well apparently they did achieve something, being how we are here complaining about it.
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Old Jan 12, 2006, 06:01 PM // 18:01   #38
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[QUOTE=lord pun|shment]this annoys me to no end, as a ranger i can outlive most people & have no need for a monk.

i was in pvp & eventually won after 105 minutes & lots of people telling me i was a runner.......check my skill bar

contacted ANET....there answer is simple, use better skills....dont hate somebody because they BEAT you

you probably wonder...why 100+ minutes?.....answer is simple, im not going to let a group with 3 monks & 1 ele get the best of me, i know i dont have to quit if im still alive, so i dont....it pisses people of....but mainly because they cant kill me......i personally think thats a good quality

by the end the rest of enemy team had left except for a RUNNING Mo/R........but yeah hate the rangers...L O L

please note the LACK of DP......


this is why the term 'typical ranger' is out there. you're giving rangers a bad name imo.

just like the mending wammo....just because you are the last one alive doesn't mean your builds is any good. also just an opinion. no flames you know.

Last edited by holden; Jan 12, 2006 at 10:07 PM // 22:07..
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Old Jan 12, 2006, 06:17 PM // 18:17   #39
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No, let the runners stay. They eventually die.

Proof:
http://mypage.iu.edu/~jermoser/image...ute-winner.jpg

PLEASE do not make fun of me here. This was FOREVER ago (this is the only original character I still have from when I first bought the game like 7 months ago).

At the time...
*I didn't know rangers had very high ele resistance (hence me using an FDS, ugh)
*I was set up for tanking (which worked out really well back in the day before everyone was twinked out with elites)
*This was when you had to earn xp to refund attribute points and I had to pump up my swordsmanship a lot and take from tactics to get a 13 second hamstring since he was using crippling shot on me to run away before I could hurt him.

Eventually you'll get'em.

Last edited by Savio; Jan 12, 2006 at 08:03 PM // 20:03.. Reason: large pic changed to link
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Old Jan 12, 2006, 07:05 PM // 19:05   #40
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My story from CA...
I was running monk faced another team at the end its me and a war againist a ranger,thats when we found out why they lost. His skills where escape, stromchaser, dryders, whirling, and another evade stance with restore life.
He ran rezzed teamateds we killed them over and over and he kept running. I think he had mend aliment so crippling him would have been pointless.
GW staff can say what they want to make a build just to run from others for hours on end is being an ass. I mean a build like that u can't help your team win(since 7 of your skills are non damage);you want faction at the expense of people who actually came to fight play and have fun. THATS WRONG!!

Last edited by minor; Jan 12, 2006 at 07:08 PM // 19:08..
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